# Send to Work

## **In summary:**

* Every day, 10 different jobs (of [different graduations](#2.-the-influence-of-graduation)) are offered.
* By accepting a job, one unit of [stamina is consumed](#1.-the-importance-of-stamina).&#x20;
* Once a job has started, [it will take 4 hours](#4.-the-job-length) until that Bitizen is free again.&#x20;
  * A Bitizen can't get a new job while working. But you can still optimize time by [scheduling a transport mode](#5.-the-transport-advantage) for the next jobs.
* At the end of the job period, the Bitizen will receive the disclosed salary AND a bonus (according to [his/her skills](#3.-the-influence-of-skills))
* Once a job is finished, it is possible to accept a new one.
* But once you run out of stamina, it will be necessary to [take some rest](#1.-the-importance-of-stamina).

## In details:

&#x20;**There are 5 important topics that you need to know:**

1. The Importance of [Stamina](#1.-the-stamina-importance)
2. The Influence of [Graduation](#2.-the-graduation-level-influence)
3. The Influence of [Skills](#3.-the-skills-influence)
4. The Length of a [Job](#4.-the-job-length)
5. The Advantages of [Transport Modes](#5.-the-transportation-advantage)

### 1. The Importance of Stamina

* A Bitizen can only be sent to work if stamina is available
* Each accepted job consumes one stamina
* Stamina can be recharged daily by Resting (renting a place)
* The rented property type influences on how many staminas are generated
* Rest is instantaneous, you don't need to wait.

{% hint style="info" %}
Read more about ["Stamina System" ](https://spaark.gitbook.io/bitizens-en/gameplay-1.0/stamina-system-rest)here
{% endhint %}

### **2**. The Influence of Graduation

Once a Bitizen has available stamina, it is ready to go work. In order to do, go to a Bitizen's page and click the button "Go to Work"

**When starting up this command, 10 available job and their salaries will show up:**

* 5 jobs requiring Middle School
* 3 jobs requiring High School
* 2 jobs requiring College

Jobs are offered randomly out of a server list with hundreds of options and will not necessarily be equivalent to the greater skill of your bitizen. Salaries are obviously higher for higher-grade jobs.

{% hint style="info" %}
Read more about ["Graduation System" ](https://spaark.gitbook.io/bitizens-en/gameplay-1.0/graduation-system)here
{% endhint %}

### **3. The Influence of Skills**

Every bitizen has abilities that are called skills. They allow you to discover the work environment in which a bitizen feels more productive and generates more BTZ.&#x20;

* Each job spot has an emphasis on one of the skills.&#x20;
* That Skill number generates an extra bonus from 0.2 BTZ to 2.0 BTZ.

{% hint style="info" %}
Read more about [Skills and its influence in salary ](https://spaark.gitbook.io/bitizens-en/gameplay-1.0/skills)here.
{% endhint %}

### **4. The Job Length**

* The total time a bitizen spends on his/her work is **4 hours.**&#x20;
* A bitizen can only perform a new job when the previous is completed.
* Therefore, bitizens can only be sent back to work after 4 hours (if stamina are still available)

### 5. The Transport Advantage

If you want to optimize your time, **Transport Modes** allow players to schedule the next group of jobs of a bitizen automatically. Enabling players to access the game only once a day.

{% hint style="info" %}
Read more about ["Transport System" ](https://spaark.gitbook.io/bitizens-en/gameplay-1.0/transport-system)here
{% endhint %}
