> For the complete documentation index, see [llms.txt](https://spaark.gitbook.io/bitizens-en/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://spaark.gitbook.io/bitizens-en/gameplay-1.0/skills.md).

# Skills

## What are Skills?

All bitizens have 5 attributes that are called skills. The list of skills is the same among all bitizens, what changes among them is the amount of these skills, which can range from 0 to 10.

Skills allow players to discover the work environment in which a bitizen feels more satisfied and productive, generating more BTZ.&#x20;

## Which are the Skills?

* Creative;
* Food;
* Intellect;&#x20;
* Sales;
* Service;

![](https://2010280604-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2no5xSjKbTyFeLh9fLaq%2Fuploads%2FrqoWqXhI3SsjILN3EAK2%2FCaptura%20de%20Tela%202022-03-18%20a%CC%80s%2012.03.27.png?alt=media\&token=ad336542-3a57-4bc7-8f11-c6a7943937d5)

{% hint style="info" %}
**Did you know that some bitizens are rarer than others?**

Bitizens are categorized in rarities: worker, weirdo, workaholic, epic, and legendary. This factor will be explained in the next topics.
{% endhint %}

## How does a Skill impact salary?&#x20;

In addition to the disclosed salary, Skills allow you to receive a bonus which is calculated as follows:

$$
Skill Bonus = 0.2BTZ \* Skill Value
$$

**For Instance:**

A job related to **Food**, which salary is **2BTZ**:

* A bitizen with skill **Food 01** would earn a final salary of **2.2 BTZ (2 BTZ + 0.2 BTZ \* 1)**
* A bitizen with skill **Food 05** would earn a final salary of **3.0 BTZ (2 BTZ + 0.2 BTZ \* 5)**
* A bitizen with skill **Food 10** would earn a final salary of **4.0 BTZ (2 BTZ + 0.2 BTZ \* 10)**

This example shows how a higher skill value can impact on a bitizen's productivity and satisfaction.

{% hint style="info" %}
**Hint**: Remember to prioritize job offers related to the greater skill of your bitizen.
{% endhint %}
